AL-702 (A) AI in Gaming Notes
5 notes for AI in Gaming, unit by unit.
Notes for AL-702 (A)
- Unit 1 · Short notes Introduction Introduction to Game AI · Kinds of AI used in game development · Model of game AI · AI engine structure
- Unit 2 · Short notes Movement Algorithms and Steering Kinematic movement algorithms · Problems related to steering behaviour of objects and solutions · Coordinated movement concepts · Motor control concepts
- Unit 3 · Short notes Pathfinding Basic path‑finding algorithms in game development · Path‑finding for complex solutions
- Unit 4 · Short notes Decision‑Making and Uncertainty Decision trees for game development · State machines for game development · Fuzzy logic for implementing knowledge uncertainty · Markov systems for implementing knowledge uncertainty
- Unit 5 · Short notes Introduction to Learning Mechanisms Board game theory · Implementation of minimax algorithm · Implementation of negamax algorithm · Random number generation techniques · Minimaxing algorithms · Action prediction algorithms
More for AL-702 (A)
Other 7th semester AIML subjects
- AL-701 Computer Vision
- AL-702 (B) Advance Machine Learning
- AL-702 (C) Predictive Analytics
- AL-702 (D) Machine Learning for Data Science
- AL-703 (A) Compiler Design
- AL-703 (B) Augmented and Virtual Reality
- AL-703 (C) Agile Software Development
- AL-703 (D) Internet and Web Technology
- AL-705 Skill Development Lab