AL-702 (A) RGPV B.Tech
AI in Gaming (AG)
Previous year papers and the official syllabus are free to read, no account needed.
Previous Year Papers
1 paper, latest Nov 2023
Syllabus, notes and important questions for AL-702 (A)
Syllabus units
Topics as the official RGPV syllabus lists them.
Unit 1 Introduction 4 topics
- Introduction to Game AI
- Kinds of AI used in game development
- Model of game AI
- AI engine structure
Unit 2 Movement Algorithms and Steering 4 topics
- Kinematic movement algorithms
- Problems related to steering behaviour of objects and solutions
- Coordinated movement concepts
- Motor control concepts
Unit 3 Pathfinding 2 topics
- Basic path‑finding algorithms in game development
- Path‑finding for complex solutions
Unit 4 Decision‑Making and Uncertainty 4 topics
- Decision trees for game development
- State machines for game development
- Fuzzy logic for implementing knowledge uncertainty
- Markov systems for implementing knowledge uncertainty
Unit 5 Introduction to Learning Mechanisms 8 topics
- Board game theory
- Implementation of minimax algorithm
- Implementation of negamax algorithm
- Random number generation techniques
- Minimaxing algorithms
- Action prediction algorithms
- Decision learning algorithms
- Reinforcement learning algorithms
Other 7th semester AIML subjects
- AL-701 Computer Vision
- AL-702 (B) Advance Machine Learning
- AL-702 (C) Predictive Analytics
- AL-702 (D) Machine Learning for Data Science
- AL-703 (A) Compiler Design
- AL-703 (B) Augmented and Virtual Reality
- AL-703 (C) Agile Software Development
- AL-703 (D) Internet and Web Technology
- AL-705 Skill Development Lab