AL-702 (A) · AI in Gaming/Official Syllabus
AI in Gaming (AL-702 (A)) - Official Syllabus
1
Unit 1
Introduction
- Introduction to Game AI
- kind of AI used in game development
- model of game AI
- AI engine structure
2
Unit 2
Movement Algorithms and Steering Behaviour
- kinematic movement algorithms
- problems related to the steering behaviour of objects and Solutions
- Coordinated Movement and Motor Control
3
Unit 3
Pathfinding
- Basic Path finding Algorithms in game development
- Path finding for complex solutions
4
Unit 4
Decision-Making and Uncertainty
- decision trees and state machines for game development
- models for implementing knowledge uncertainty, such as fuzzy logic and Markov systems
5
Unit 5
Introduction to Learning Mechanisms
- Board game theory
- implementation of some key algorithms, such as minimax and negamax
- Random Number Generation and Minimaxing
- algorithms for implementing action prediction
- decision learning and reinforcement learning
Reference Books
- Artificial Intelligence for Games
- Artificial Intelligence and Games
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