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AL-702 (A) · AI in Gaming/Official Syllabus

AI in Gaming (AL-702 (A)) - Official Syllabus

1
Unit 1

Introduction

  • Introduction to Game AI
  • kind of AI used in game development
  • model of game AI
  • AI engine structure
2
Unit 2

Movement Algorithms and Steering Behaviour

  • kinematic movement algorithms
  • problems related to the steering behaviour of objects and Solutions
  • Coordinated Movement and Motor Control
3
Unit 3

Pathfinding

  • Basic Path finding Algorithms in game development
  • Path finding for complex solutions
4
Unit 4

Decision-Making and Uncertainty

  • decision trees and state machines for game development
  • models for implementing knowledge uncertainty, such as fuzzy logic and Markov systems
5
Unit 5

Introduction to Learning Mechanisms

  • Board game theory
  • implementation of some key algorithms, such as minimax and negamax
  • Random Number Generation and Minimaxing
  • algorithms for implementing action prediction
  • decision learning and reinforcement learning

Reference Books

  • Artificial Intelligence for Games
  • Artificial Intelligence and Games
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