AI in Gaming (AL-702 (A)) - Important Questions
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Unit 57 Marks High Priority
Define Game Theory. How does it apply to Artificial Intelligence?
Predicted for DEC-2026
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Unit 57 Marks High Priority
Discuss the various functions used in the Minimax algorithm with suitable examples.
Predicted for DEC-2026
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Unit 47 Marks High Priority
Explain the differences between state machines and behavior trees with examples.
Predicted for DEC-2026
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Unit 27 Marks High Priority
Differentiate between static representation and kinematic representation in 3D.
Predicted for DEC-2026
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Unit 27 Marks High Priority
Describe about the components of coordinated movement in detail.
Predicted for DEC-2026
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Unit 27 Marks High Priority
Draw the movement algorithm structure and explain each component in detail.
Predicted for DEC-2026
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Unit 37 Marks High Priority
Discuss the A* path finding algorithm with an example.
Predicted for DEC-2026
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Unit 37 Marks High Priority
Implement the breadth first search algorithm for path finding with an example.
Predicted for DEC-2026
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Unit 37 Marks High Priority
The problem's tendency to decrease the efficiency for solving a complex problem. Explain.
Predicted for DEC-2026
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Unit 47 Marks High Priority
Construct a finite state machine for guard, fight and flee behavior of a game character based on given conditions.
Predicted for DEC-2026
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Unit 47 Marks High Priority
Draw and explain a flowchart on average based fuzzy time series and Markov chain based on modified frequency partitioning.
Predicted for DEC-2026
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Unit 57 Marks High Priority
Solve the given pay-off matrix / game table to find the equilibrium and optimal strategies.
Predicted for DEC-2026
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Unit 57 Marks High Priority
Implement the Negamax algorithm for two-player board games and compare it with Minimax with an example.
Predicted for DEC-2026
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Unit 17 Marks High Priority
Explain the model of game AI with its components and role in game development.
Predicted for DEC-2026
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Unit 114 Marks High Priority
Write a short note on any two of the following:
Predicted for DEC-2026
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