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AD-504 (B) RGPV B.Tech

Game Theory with Engineering Applications (GTEA)

The official syllabus is free to read, no account needed.

Syllabus, notes and important questions for AD-504 (B)

Syllabus units

Topics as the official RGPV syllabus lists them.

Unit 1 Overview 10 topics
  • What is a Game
  • Game Design Schema
  • Game Design fundamentals
  • Engineering application of game theory
  • Iterative design process
  • Commissions
  • Design & Testing of the Board Game
  • Introduction to meaningful play
  • Discernable meaningful play
  • Integrated meaningful play
Unit 1 notes
Unit 2 Design and Semiotics 4 topics
  • Design and meaning
  • Semiotics overview
  • Four semiotic concepts
  • Context shapes interpretations
Unit 2 notes
Unit 3 Systems and Interactivity 10 topics
  • Introduction to Systems
  • Elements of a System
  • Framing Systems
  • Open & closed systems
  • Introduction to Interactivity
  • Multivalent model of interactivity
  • Interaction & choice
  • Choice molecules
  • Anatomy of choice
  • Space of possibility
Unit 3 notes
Unit 4 Defining Digital Games 6 topics
  • Overview of digital games
  • Magic circle concept
  • Primary Schemas: conceptual framework
  • Primary Schemas: rule
  • Primary Schemas: play
  • Primary Schemas: culture
Unit 4 notes
Unit 5 Rules and Case Studies 12 topics
  • Defining rules
  • Deck of cards as example
  • Quality of rules
  • Rules in context
  • Operational level rules
  • Constituative level rules
  • Implicit level rules
  • Identity of a Game
  • Specificity of rules
  • Rules of digital games
  • Case study: Tic Tac Toe
  • Case study: Deck of Cards
Unit 5 notes
Read the full syllabus