AD-504 (B) RGPV B.Tech
Game Theory with Engineering Applications (GTEA)
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Syllabus, notes and important questions for AD-504 (B)
- Syllabus Official RGPV syllabus Free
- Notes 5 documents Free
- Previous Year Papers None for AD-504 (B) yet
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Syllabus units
Topics as the official RGPV syllabus lists them.
Unit 1 Overview 10 topics
- What is a Game
- Game Design Schema
- Game Design fundamentals
- Engineering application of game theory
- Iterative design process
- Commissions
- Design & Testing of the Board Game
- Introduction to meaningful play
- Discernable meaningful play
- Integrated meaningful play
Unit 2 Design and Semiotics 4 topics
- Design and meaning
- Semiotics overview
- Four semiotic concepts
- Context shapes interpretations
Unit 3 Systems and Interactivity 10 topics
- Introduction to Systems
- Elements of a System
- Framing Systems
- Open & closed systems
- Introduction to Interactivity
- Multivalent model of interactivity
- Interaction & choice
- Choice molecules
- Anatomy of choice
- Space of possibility
Unit 4 Defining Digital Games 6 topics
- Overview of digital games
- Magic circle concept
- Primary Schemas: conceptual framework
- Primary Schemas: rule
- Primary Schemas: play
- Primary Schemas: culture
Unit 5 Rules and Case Studies 12 topics
- Defining rules
- Deck of cards as example
- Quality of rules
- Rules in context
- Operational level rules
- Constituative level rules
- Implicit level rules
- Identity of a Game
- Specificity of rules
- Rules of digital games
- Case study: Tic Tac Toe
- Case study: Deck of Cards