AD-504 (B) · Game Theory with Engineering Applications/Official Syllabus
Game Theory with Engineering Applications (AD-504 (B)) - Official Syllabus
1
Unit 1
Overview
- What is a Game
- Game Design Schema
- Game Design fundamentals
- Engineering application of game theory
- Design Process: Iterative design, Commissions, Design & Testing of the Board Game
- Introduction to meaningful play, two kinds of meaningful play- discernable & integrated
2
Unit 2
Introducing design
- Introducing design, design & meaning
- Semiotics: A brief overview, four semiotic Concepts
- Context Shapes interpretations
3
Unit 3
Introduction to Systems
- Introduction to Systems, elements of a System, Framing Systems, open & closed systems
- Introduction to Interactivity, a multivalent model of interactivity
- interaction & choice, choice molecules, anatomy of choice, space of possibility
4
Unit 4
Defining games
- Defining games: overview of digital games, magic circle
- Primary Schemas: conceptual framework, rule, play, culture
5
Unit 5
Rules
- defining rules, a deck of cards, quality of rules, rules in context
- Rules on three levels: Operational, Constituative, Implicit
- Identity of a Game, Specificity of Rules, Rules of Digital games
- Case Studies: Tic Tac Toe, Deck of Cards
Reference Books
- Rules of Play - Game Design Fundamentals — Katie Salen, Eric Zimmerman — The MIT Press
- Challenges for Game Designers: Non-digital Exercises for Video Game Designers — Brathwaite, Brenda, Ian Schreiber — Charles River Media/Course Technology — 2009
- Game Design Workshop: A Playcentric Approach to Creating Innovative Games — Tracy Fullerton
- Challenges for Game Designers — Brenda Brathwaite (now: Romero), Ian Schreiber
Go to where you left off?
Quick Add to Notes
Save questions, your own notes and screenshots into notes filed by unit. It takes a free account.
Create free accountHave an account? Log in
Notes Panel