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AD-504 (B) · Game Theory with Engineering Applications/Official Syllabus

Game Theory with Engineering Applications (AD-504 (B)) - Official Syllabus

1
Unit 1

Overview

  • What is a Game
  • Game Design Schema
  • Game Design fundamentals
  • Engineering application of game theory
  • Design Process: Iterative design, Commissions, Design & Testing of the Board Game
  • Introduction to meaningful play, two kinds of meaningful play- discernable & integrated
2
Unit 2

Introducing design

  • Introducing design, design & meaning
  • Semiotics: A brief overview, four semiotic Concepts
  • Context Shapes interpretations
3
Unit 3

Introduction to Systems

  • Introduction to Systems, elements of a System, Framing Systems, open & closed systems
  • Introduction to Interactivity, a multivalent model of interactivity
  • interaction & choice, choice molecules, anatomy of choice, space of possibility
4
Unit 4

Defining games

  • Defining games: overview of digital games, magic circle
  • Primary Schemas: conceptual framework, rule, play, culture
5
Unit 5

Rules

  • defining rules, a deck of cards, quality of rules, rules in context
  • Rules on three levels: Operational, Constituative, Implicit
  • Identity of a Game, Specificity of Rules, Rules of Digital games
  • Case Studies: Tic Tac Toe, Deck of Cards

Reference Books

  • Rules of Play - Game Design Fundamentals — Katie Salen, Eric Zimmerman — The MIT Press
  • Challenges for Game Designers: Non-digital Exercises for Video Game Designers — Brathwaite, Brenda, Ian Schreiber — Charles River Media/Course Technology — 2009
  • Game Design Workshop: A Playcentric Approach to Creating Innovative Games — Tracy Fullerton
  • Challenges for Game Designers — Brenda Brathwaite (now: Romero), Ian Schreiber
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