UNIT 1: WORK STUDY, METHOD STUDY, MOTION STUDY & FUNDAMENTALS OF ERGONOMICS
1.0 FOUNDATIONS OF WORK STUDY
1.1 Definition, Objectives, and Scope
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Definition: Work Study is a systematic examination of existing or proposed ways of carrying out a job to make improvements. It is the systematic investigation, analysis, and synthesis of the work of men and machines to improve effectiveness and efficiency.
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Objectives:
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Improve the method of operation.
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Establish the standard time for the operation.
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Improve layout and working conditions.
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Reduce fatigue and increase safety.
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Train workers in the improved method.
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Scope: Covers all activities from procurement to distribution. It is applicable in manufacturing, offices, hospitals, service industries, etc.
1.2 Relevance and Benefits
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Relevance: Critical for competitiveness in modern industry due to global pressure for cost reduction, quality improvement, and flexibility.
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Benefits:
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Higher productivity and output.
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Reduced manufacturing costs.
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Better product quality and consistency.
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Improved working conditions and safety.
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Provides basis for planning, scheduling, and costing.
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Facilitates effective training.
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1.3 Human Factors in Work Study
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Considers the physical and psychological capabilities and limitations of the worker.
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Aims to design jobs that are safe, efficient, and satisfying.
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Key Principle: "The right job for the right man" – matching task requirements with operator capabilities.
1.4 Integration of 'Operation and Operator'
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Concept: Work Study does not just study the machine or the process in isolation. It studies the entire man-machine system.
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The goal is to find the best method (operation) and then select/train the operator to perform it efficiently.
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It ensures the method is designed for the operator, not forcing the operator into an inefficient method.
[!TIP]
Exam Focus: "Integration of Operation and Operator" is a frequent 7-mark question. Emphasize that Work Study optimizes the method first, then matches the person to it, considering human factors.
2.0 METHOD STUDY (METHOD ENGINEERING)
2.1 Definition, Objectives, and Steps
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Definition: Method Study is the systematic recording and critical examination of existing and proposed ways of doing work to develop and apply easier, more effective, and less costly methods.
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Objectives: Eliminate unnecessary movements/materials, improve layout, reduce fatigue, improve process design.
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Six Steps:
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Select the work to be studied.
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Record the present method using appropriate charts/diagrams.
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Examine the recorded facts critically (ask "Why?", "What?", "Where?", "When?", "Who?").
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Develop the new, improved method.
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Install the new method (train workers, change layout).
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Maintain the new method through regular checks.
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2.2 Recording Techniques for Method Study
A. Process Charts
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Use standardized symbols (O, D, I, S, T, etc.) to represent operations, inspections, delays, etc.
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Operation Process Chart (OPC):
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Records operations and inspections only.
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Used for macro-level analysis of a process (e.g., manufacturing sequence of a product).
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Shows the sequence of operations on each component/assembly.
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DiagramSEARCH: "Operation Process Chart example manufacturing"
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Flow Process Chart (FPC):
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Records all activities: Operation, Inspection, Delay, Storage, Move (including distance).
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Used for micro-level analysis of a specific operation or movement of material/person.
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Highlights non-productive elements (D, S).
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DiagramSEARCH: "Flow Process Chart example material movement"
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Distinction: OPC vs FPC
| Feature | Operation Process Chart (OPC) | Flow Process Chart (FPC) |
|---|---|---|
| Primary Use | Product/assembly sequence | Material/people movement & activity analysis |
| Symbols Used | O, I (mainly) | O, I, D, S, M (all 5) |
| Level of Detail | Macro (between components) | Micro (within an operation) |
| Key Output | Sequence of operations | Identification of waste (D, S, M) |
| Sketch | Linear chart for each component | Path of material with activity symbols |
B. Motion Charts & Diagrammatic Tools
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Two-Hand Process Chart:
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Records simultaneous motions of both hands against a time scale.
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Construction: Two parallel columns (Left Hand, Right Hand) with rows for time increments. Uses motion symbols (Reach, Grasp, Move, Position, Release, etc.).
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Utility: Analyzes detailed hand motions to eliminate, combine, or rearrange them. Basis for applying Principles of Motion Economy.
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DiagramSEARCH: "Two-Hand Process Chart assembly operation"
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Activity Chart:
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Records activities of one operator and one or more machines/equipment on a common time scale.
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Construction: Separate columns for Operator and Machine(s). Shows idle times for both.
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Utility: Balances work between operator and machine, identifies machine downtime causes.
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Distinction: Two-Hand Chart vs Activity Chart
| Feature | Two-Hand Process Chart | Activity Chart |
|---|---|---|
| Subject | Motions of two hands of one operator | Activities of one operator & one/more machines |
| Focus | Detailed manual work content | Operator-machine relationship & utilization |
| Time Scale | Usually small increments (seconds) | Larger increments (minutes) |
| Primary Goal | Improve method, reduce motions | Balance workload, reduce machine idle time |
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Flow Diagram:
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A scaled drawing of the workplace showing the path followed by materials/workers.
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Highlights excessive travel distances and layout problems.
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String Diagram:
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A scale drawing with a thread/string used to measure the exact distance traveled by a worker/material during a cycle.
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Utility: Quantifies travel distance for layout comparison and optimization.
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DiagramCANVAS: "A workshop floor plan with a winding red string tracing the path of a worker moving between stations A, B, C, and back to A."
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Travel Chart:
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A matrix (from-to chart) showing the frequency of movements between all pairs of departments/points.
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Purpose: Analyze material flow patterns to design an optimal plant layout (minimize total travel distance/frequency).
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SIMO Chart (Simultaneous Motion Chart):
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Combines a Two-Hand Chart for an operator with an Activity Chart for the associated machine(s) on a common time base.
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Construction: Columns for Left Hand, Right Hand, Machine(s) Activity.
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Utility: Provides a complete picture of operator-machine interaction to synchronize activities and eliminate delays.
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2.3 Motion Study & Principles of Motion Economy
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Motion Study: The study of human motions used to perform an operation to find the most efficient method.
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Objectives: Eliminate wasteful motions, reduce fatigue, speed up the operation.
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Principles of Motion Economy (Detailed List & Application):
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Use of Body:
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Both hands should start and finish motions simultaneously.
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Both hands should not be idle at the same time (except during rest).
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Motions of arms should be in opposite and symmetrical directions.
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Use the lowest possible classification of motion (finger > wrist > forearm > arm > shoulder).
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Use momentum to assist the worker.
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Continuous, curved motions are preferable to straight-line motions.
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Ballistic (free-swinging) movements are faster, more accurate, and less fatiguing than restricted or controlled movements.
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Arrangement of Workplace:
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Fixed, defined places for all tools and materials.
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Tools and materials should be located to minimize search and reach.
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Provide proper height for work surface (elbow level for precision, shoulder for heavy).
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Provide adequate illumination.
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Provide a chair that allows good posture.
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Design of Tools & Equipment:
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Combine tools whenever possible.
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Use jigs and fixtures to reduce the need for holding and positioning.
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Tools should be designed to require the least number of motions.
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Use passive motion (let gravity, springs, etc., assist).
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2.4 Specialized Motion Study Techniques
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Micro-Motion Study:
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Detailed study of very short-duration motions (sub-motions like reach, grasp).
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Uses high-speed photography (motion pictures) to analyze, slow down, and study the motion cycle frame by frame.
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Utility: Fundamental for developing and teaching the one best way for highly repetitive tasks.
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Memo Motion Study:
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Study of long-duration operations using normal-speed motion pictures at a lower frame rate (e.g., 1-2 fps).
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Utility: Economical for studying activities that take several minutes/hours (e.g., clerical work, maintenance, machine setup). Provides a permanent visual record for analysis.
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Memo Production Study:
- A specific application of memo motion study to determine production rates over a longer period by counting the number of times a task is completed on the film.
3.0 WORK MEASUREMENT
3.1 Definition, Objectives, and Purpose
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Definition: Work Measurement is the application of techniques designed to establish the time for a qualified worker to carry out a specified job at a defined level of performance.
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Objectives:
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Establish standard times for planning, scheduling, and costing.
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Compare the efficiency of different methods.
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Set realistic production targets and quotas.
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Provide basis for incentive wage plans.
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Purpose: To determine how long a job should take under normal working conditions.
3.2 Techniques of Work Measurement
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Time Study: Direct observation with a timing device.
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Work Sampling (Ratio Delay Study): Statistical technique to estimate proportion of time spent on various activities.
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Predetermined Motion Time Systems (PMTS): Uses pre-determined times for basic motions (e.g., MTM, MODAPTS).
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Standard Data: Uses historical time data for similar elements.
3.3 Time Study in Detail
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Procedure:
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Select the job, operator, and conditions.
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Record all job elements and times using a time study form/stopwatch.
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Evaluate the worker's performance (Rating).
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Compute Normal Time.
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Add Allowances to get Standard Time.
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Performance Rating:
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Definition: The process of comparing the observed performance of a worker against the standard performance (100% rating) and assigning a numerical value (Rating Factor).
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Rating Methods:
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Speed Rating: Rating based on the pace of working relative to standard pace.
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Westinghouse System: Considers four factors: Skill, Effort, Conditions, Consistency. Uses a rating scale and factor table.
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Concept of Average Rating: For multiple observations, the average of all rating factors is used.
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Allowances:
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Definition: Extra time added to the Normal Time to compensate for non-productive but unavoidable factors.
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Need: To make the Standard Time realistic and achievable.
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Types:
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Personal Allowance: For personal needs (rest, water).
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Fatigue Allowance: To recover from physiological/psychological fatigue.
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Delay Allowance: For unavoidable delays (machine breakdown, material shortage).
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Policy Allowance: For company policy (e.g., union agreements).
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Calculation: Total Allowance % = Sum of all applicable % allowances.
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Standard Time Calculation:
$$ \text{Normal Time} = \text{Observed Time} \times \text{Rating Factor} $$
$$ \text{Standard Time} = \frac{\text{Normal Time}}{1 - \text{Allowance Fraction}} $$
Where, Allowance Fraction = Total Allowance % / 100.
\boxed{\text{Standard Time} = \frac{\text{Sum of (Observed Time} \times \text{Rating)}}{\text{Number of Observations}} \times \frac{1}{1 - \text{Allowance Fraction}}}
[!TIP]
Common Pitfall: Students often add allowance to Normal Time. Correct Formula uses DIVISION by (1 - Allowance Fraction). Always convert allowance percentage to a fraction first.
3.4 Standard Data
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Definition: Pre-determined times for groups of motions or operations derived from previous time studies. Used when a new job contains elements that have been studied before.
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Advantages:
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Drastically reduces time and cost of new time studies.
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Increases accuracy and consistency.
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Simplifies planning and estimating.
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Provides a reliable database.
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3.5 Predetermined Motion Time Standards (PMTS)
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Definition: A system where the time for a task is built up from the times of its constituent basic motions (e.g., reach, grasp, move, release) using a pre-established table of values.
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Examples: MTM (Methods-Time Measurement), MODAPTS.
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Advantages over Time Study:
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Objectivity: No need for performance rating (times are fixed for a defined performance level).
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Consistency: Same element always gets same time.
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Method-focused: Forces detailed method study before timing.
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Useful for: New jobs, non-repetitive work, setting standards where time study is difficult.
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Brief Explanation of MTM: The most widely used PMTS. Breaks down manual work into basic motions (Reach, Move, Turn, Grasp, Position, Release, etc.) and assigns a Time Measurement Unit (TMU) to each based on distance and motion type. 1 TMU = 0.000036 seconds (or 36 TMU = 1 second).
3.6 Gantt's Task and Bonus Plan
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A wage incentive plan linked to a standard time.
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Mechanism:
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A standard time for the job is established via Time Study.
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Worker is paid a higher hourly rate for time worked up to the standard time.
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For any output beyond the standard time, the worker earns a bonus (typically 50% of the hourly rate for the bonus time).
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Formula: Total Earnings = (Hours Worked × Higher Rate) + (Bonus Hours × 50% × Higher Rate)
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Purpose: Incentivizes workers to achieve and exceed the standard while providing a guaranteed higher base rate.
4.0 FUNDAMENTALS OF ERGONOMICS (HUMAN FACTORS ENGINEERING)
4.1 Definition, Objectives, and Goals
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Definition: Ergonomics (Human Factors) is the scientific discipline concerned with the understanding of interactions among humans and other elements of a system, and the profession that applies theory, principles, data, and methods to design in order to optimize human well-being and overall system performance.
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Objectives:
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Fit the job/task to the human (not vice-versa).
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Maximize efficiency and productivity.
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Ensure safety, health, and comfort.
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Reduce errors and improve quality.
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Goals: Design of tasks, jobs, products, environments, and systems to be compatible with human needs, abilities, and limitations.
4.2 Man-Machine System
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Definition: A system consisting of a human operator (man) working in conjunction with a machine, tool, or process to achieve a specific goal.
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Model: Input (from environment) → Human (Senses → Processes → Acts) → Machine (Processes input) → Output → Environment.
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Types:
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Open-Loop System: Output does not affect the input (e.g., simple drilling).
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Closed-Loop System (Feedback System): Output is monitored and fed back to adjust the input (e.g., driving a car, process control).
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Relative Capabilities:
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Human Strengths: Flexible, adaptable, can handle unexpected situations, creative, can use complex sensory input (vision, hearing).
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Machine Strengths: High speed, high power, consistent, precise, can work in hostile environments, excellent memory for data.
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Ergonomic Design Principle: Assign tasks to the component (human or machine) best suited for them.
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4.3 Information Processing by Humans
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Human Sensory Information Reception:
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Coding: The process of converting physical stimuli (light, sound) into neural signals. Different senses have different coding mechanisms.
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Selection (Attention): The brain cannot process all incoming sensory data. Selective attention filters information based on intensity, novelty, relevance, etc. This is critical for display design (make important signals stand out).
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Model of Human Information Processing:
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A three-stage model:
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Perception (Sensory Input): Receiving and registering stimuli via senses.
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Cognition (Central Processing): Interpretation, decision-making, memory retrieval.
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Action (Motor Output): Executing a response (e.g., pressing a button, moving a lever).
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Feedback Loop: The result of the action is perceived, closing the loop.
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DiagramCANVAS: "A flowchart: Sensory Input -> Perception -> Cognitive Processing (Decision) -> Motor Output -> Action -> Feedback -> Sensory Input. Arrows show the cycle."
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4.4 Anthropometry
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Definition: The science of measurements of the human body (dimensions, mass, composition).
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Importance: Provides the essential data for designing workplaces, tools, equipment, and vehicles that fit the user population.
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Types of Body Measurements:
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Static Anthropometry: Body dimensions in a static posture (standing, sitting). E.g., stature, sitting height, elbow height.
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Dynamic Anthropometry (Functional Anthropometry): Body dimensions during motion or in a working posture. E.g., reach envelope, grip span. More relevant for workstation design.
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Factors Affecting Data: Age, Sex, Ethnicity, Nutrition, Socio-economic status, Posture, Clothing/footwear.
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Purpose & Application:
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Determine design dimensions (clearance, reach, height).
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Use percentiles (e.g., design for 5th percentile female to 95th percentile male for adjustability).
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Ensure compatibility between human body and physical workspace.
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4.5 Display Design
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Visual Displays:
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Types: Analog (pointer/scale), Digital (numerical), Alphanumeric (text), Graphic (charts), Symbolic (icons).
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Design Guidelines for Effectiveness:
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Legibility: Size, contrast, font must be easily readable.
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Discriminability: Different symbols/colors must be easily distinguishable.
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Meaningfulness: Use intuitive, conventional symbols (e.g., red for danger/stop).
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Location: Place in the operator's normal field of view (primary field of view is straight ahead ±15°).
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Grouping: Related information should be grouped (proximity, common region).
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Minimize Information Load: Show only essential information.
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Tactual Displays:
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Use the sense of touch to convey information (e.g., Braille, vibration in mobile phones, control shape coding).
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Characteristics & Design:
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Location: Must be on a body part with high tactile sensitivity (fingertips).
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Coding: Use shape, texture, vibration pattern, or location to code different signals.
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Force/Pressure: Should be within comfortable and discriminable limits.
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Feedback: Should provide clear feedback to the user.
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4.6 Work Environment and Task Design for Ergonomics
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Work Environment Design:
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Lighting: Adequate illuminance, uniform distribution, glare control, appropriate contrast.
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Noise: Reduce at source, use barriers, provide hearing protection. Consider auditory displays.
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Temperature & Humidity: Maintain within thermal comfort zone (approx. 20-25°C, 40-60% RH).
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Vibration: Isolate vibrating tools/machines, provide anti-vibration gloves.
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Task and Work Organisation Design:
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Job Rotation: To reduce monotony and localized muscle fatigue.
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Work-Rest Schedules: Based on task demands to prevent fatigue.
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Mental Workload: Balance tasks to avoid under-load (boredom) or over-load (stress).
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Autonomy & Participation: Allow some control over work pace/method to increase satisfaction.
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Goal: Design work that is safe, efficient, and satisfying for the worker, leading to higher quality and lower turnover.
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