IT-601 · Computer Graphics & Multimedia/Official Syllabus
Computer Graphics & Multimedia (IT-601) - Official Syllabus
1
Unit 1
Introduction to Raster scan displays
- Introduction to Raster scan displays
- Storage tube displays
- refreshing
- flickering
- interlacing
- colour monitors
- display processors resolution
- working principle of dot matrix
- inkjet laser printers
- working principles of keyboard
- mouse scanner
- digitizing camera
- track ball
- tablets
- joysticks
- graphical input techniques
- positioning techniques
- rubber band techniques
- dragging etc.
2
Unit 2
Scan conversion techniques
- Scan conversion techniques
- image representation
- line drawing
- simple DDA
- Bresenham's Algorithm
- Circle drawing
- general method
- symmetric DDA
- Bresenham's Algorithm
- curves
- parametric function
- Beizier Method
- B-spline Method
3
Unit 3
2D & 3D Co-ordinate system
- 2D & 3D Co-ordinate system
- Translation
- Rotation
- Scaling
- Reflection
- Inverse transformation
- Composite transformation
- world coordinate system
- screen coordinate system
- parallel and perspective projection
- perspective projection
- Representation of 3D object on 2D screen
- Point Clipping
- Line Clipping Algorithms
- Polygon Clipping algorithms
- Introduction to Hidden Surface elimination
- Basic illumination model
- diffuse reflection
- specular reflection
- phong shading
- Gourand shading
- ray tracing
- color models like RGB
- YIQ
- CMY
- HSV
4
Unit 4
Introduction to multimedia components applications
- Introduction to multimedia components applications
- Multimedia System Architecture
- Evolving technologies for Multimedia
- Defining objects for Multimedia systems
- Multimedia Data interface standards
- Multimedia Databases
- Multimedia Hardware
- SCSI
- IDE
- MCI
- Multimedia Tools
- presentation tools
- Authoring tools
5
Unit 5
Compression & Decompression
- Compression & Decompression
- Multimedia Data & File Format standards
- TIFF
- MIDI
- JPEG
- DIB
- MPEG
- RTF
- Multimedia I/O technologies
- Digital voice and audio
- Video image and animation
- Full motion video
- Storage and retrieval technologies
Laboratory Experiments
- Write a program to implement DDA line drawing algorithm
- Write a program to implement Bresenham's line drawing algorithm
- Write a program to implement Bresenham's circle drawing algorithm
- Write a program to draw an ellipse using Bresenham's algorithm
- Write a program to perform various transformations on line, square & rectangle
- Write a program to implement Cohen Sutherland line clipping algorithm
- Write a program to implement Liang-Bersky line clipping algorithm
- Write a program to implement Cohen-Sutherland polygon clipping algorithm to clip a polygon with a Pattern
- Write a program to convert a color given in RGB space to it's equivalent CMY color space
- Study of various Multimedia file formats:-RTF, MIDI, GIF, JPEG, MPEG, TIFF etc.
- Write a program to implement JPEG compression scheme for still images
- Write a program to perform Packbits compression & decompression
- Write a short program to create a TIFF file using bitmap segments and text files as the TIFF File components
- Write a program to convert a BMP file into either JPEG or GIF file
- Study of various Multimedia Authoring Tools
Reference Books
- Computer Graphics C Version
- Multimedia Systems and Design
- Multimedia making it work
- Computer Graphics
- Fundamental of Computer Graphics and Multimedia
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