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IT-601 · Computer Graphics & Multimedia/Official Syllabus

Computer Graphics & Multimedia (IT-601) - Official Syllabus

1
Unit 1

Introduction to Raster scan displays

  • Introduction to Raster scan displays
  • Storage tube displays
  • refreshing
  • flickering
  • interlacing
  • colour monitors
  • display processors resolution
  • working principle of dot matrix
  • inkjet laser printers
  • working principles of keyboard
  • mouse scanner
  • digitizing camera
  • track ball
  • tablets
  • joysticks
  • graphical input techniques
  • positioning techniques
  • rubber band techniques
  • dragging etc.
2
Unit 2

Scan conversion techniques

  • Scan conversion techniques
  • image representation
  • line drawing
  • simple DDA
  • Bresenham's Algorithm
  • Circle drawing
  • general method
  • symmetric DDA
  • Bresenham's Algorithm
  • curves
  • parametric function
  • Beizier Method
  • B-spline Method
3
Unit 3

2D & 3D Co-ordinate system

  • 2D & 3D Co-ordinate system
  • Translation
  • Rotation
  • Scaling
  • Reflection
  • Inverse transformation
  • Composite transformation
  • world coordinate system
  • screen coordinate system
  • parallel and perspective projection
  • perspective projection
  • Representation of 3D object on 2D screen
  • Point Clipping
  • Line Clipping Algorithms
  • Polygon Clipping algorithms
  • Introduction to Hidden Surface elimination
  • Basic illumination model
  • diffuse reflection
  • specular reflection
  • phong shading
  • Gourand shading
  • ray tracing
  • color models like RGB
  • YIQ
  • CMY
  • HSV
4
Unit 4

Introduction to multimedia components applications

  • Introduction to multimedia components applications
  • Multimedia System Architecture
  • Evolving technologies for Multimedia
  • Defining objects for Multimedia systems
  • Multimedia Data interface standards
  • Multimedia Databases
  • Multimedia Hardware
  • SCSI
  • IDE
  • MCI
  • Multimedia Tools
  • presentation tools
  • Authoring tools
5
Unit 5

Compression & Decompression

  • Compression & Decompression
  • Multimedia Data & File Format standards
  • TIFF
  • MIDI
  • JPEG
  • DIB
  • MPEG
  • RTF
  • Multimedia I/O technologies
  • Digital voice and audio
  • Video image and animation
  • Full motion video
  • Storage and retrieval technologies

Laboratory Experiments

  • Write a program to implement DDA line drawing algorithm
  • Write a program to implement Bresenham's line drawing algorithm
  • Write a program to implement Bresenham's circle drawing algorithm
  • Write a program to draw an ellipse using Bresenham's algorithm
  • Write a program to perform various transformations on line, square & rectangle
  • Write a program to implement Cohen Sutherland line clipping algorithm
  • Write a program to implement Liang-Bersky line clipping algorithm
  • Write a program to implement Cohen-Sutherland polygon clipping algorithm to clip a polygon with a Pattern
  • Write a program to convert a color given in RGB space to it's equivalent CMY color space
  • Study of various Multimedia file formats:-RTF, MIDI, GIF, JPEG, MPEG, TIFF etc.
  • Write a program to implement JPEG compression scheme for still images
  • Write a program to perform Packbits compression & decompression
  • Write a short program to create a TIFF file using bitmap segments and text files as the TIFF File components
  • Write a program to convert a BMP file into either JPEG or GIF file
  • Study of various Multimedia Authoring Tools

Reference Books

  • Computer Graphics C Version
  • Multimedia Systems and Design
  • Multimedia making it work
  • Computer Graphics
  • Fundamental of Computer Graphics and Multimedia
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