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IT-601 · Computer Graphics & Multimedia/Unsolved PYQ Paper

IT-601 Computer Graphics and Multimedia - Dec 2024 Question Paper

Under each question, How to answer lists the points an answer should cover, outlined by CampusPrep from the syllabus. Check the details against your textbook.

  1. 7 Marks
    aDerive the decision parameter used in Bresenham's Line Drawing Algorithm.
    How to answer
    • State line equation and Bresenham error concept for slope 0<m<1
    • Define initial decision parameter p0 and incremental update
    • Derive p(k+1)=p(k)+2dy-2dx(y(k+1)-y(k)) rule
    • Give selection rule p<0 vs p>=0 and algorithm steps
  2. 7 Marks
    bExplain about different line drawing algorithms.
    How to answer
    • List DDA, Bresenham and midpoint line algorithms
    • Explain working principle of each
    • Compare accuracy, speed and computation
    • Give applications / example
  3. 7 Marks
    aExplain briefly about Midpoint circle drawing algorithm with example.
    How to answer
    • State midpoint concept and circle symmetry
    • Define decision parameter p= x^2+y^2-r^2
    • Give iterative update and 8-way symmetry plotting
    • Illustrate with small radius example
  4. 7 Marks
    bDiscuss about Sutherland Hodgeman polygon clipping algorithm with example.
    How to answer
    • State polygon clipping vs line clipping idea
    • Explain clipping against each window edge sequentially
    • Describe inside-outside test and intersection computation cases
    • Show before/after example polygon
  5. 7 Marks
    aDistinguish between world coordinate system and screen coordinate system.
    How to answer
    • Define world coordinates: continuous, scene definition
    • Define screen/device coordinates: pixels, origin and range
    • Compare on definition, range, units and purpose
    • Explain window-to-viewport mapping link
  6. 7 Marks
    bWhat is reflection and shear transformation? Discuss with examples.
    How to answer
    • Define reflection with mirror matrix about axes
    • Define shear with x-shear and y-shear matrices
    • Give numerical example for each
    • Show effect on object shape/position
  7. 7 Marks
    aDerive the transformation matrix for rotation about an x-axis in 3D.
    How to answer
    • Recall 3D rotation about x-axis: y-z plane changes, x fixed
    • Use cos theta and sin theta geometry
    • Write 4x4 homogeneous transformation matrix
    • State final matrix form
  8. 7 Marks
    bExplain in brief about the working process of 3D clipping.
    How to answer
    • Define 3D clipping against view volume
    • Explain clipping against 6 planes / frustum
    • Outline Cohen-Sutherland extension / Liang-Barsky 3D steps
    • Mention need for perspective normalization
  9. 7 Marks
    aWrite short notes on Diffuse reflection.
    How to answer
    • Define diffuse reflection and Lambert's law
    • Give intensity formula I = Ip*kd*cos(theta)
    • Explain role of surface normal and light direction
    • Mention matte surfaces example
  10. 7 Marks
    bExplain how we can define the objects for the multimedia systems in simple steps with suitable example?
    How to answer
    • Define multimedia objects: text, graphics, audio, video
    • List steps: class definition, attributes, methods, relationships
    • Explain with example e.g., image/audio object
    • Mention reuse and integration in authoring
  11. 7 Marks
    aDiscuss briefly about the Multimedia Hardware.
    How to answer
    • Define multimedia hardware categories
    • Explain input, processor, storage, output devices
    • Give examples: scanner, sound card, GPU, CD/DVD
    • Mention role in capture and playback
  12. 7 Marks
    bWhat are the different Presentation tools available? Explain them.
    How to answer
    • List presentation tools: PowerPoint, Flash, Director etc.
    • Explain features of each tool
    • Compare suitability for different media
    • Give use-case examples
  13. 7 Marks
    aCompare and contrast lossy and lossless compressions.
    How to answer
    • Define lossy vs lossless compression
    • Compare on principle, ratio, quality and reconstruction
    • Give examples: JPEG/MP3 vs GIF/ZIP/RLE
    • Tabulate differences
  14. 7 Marks
    bDefine Multimedia. Explain the applications of multimedia.
    How to answer
    • Define multimedia combining text, audio, video etc.
    • List key elements/characteristics
    • Explain applications: education, entertainment, medicine etc.
    • Give example for each application
  15. 14 Marks
    Write short notes on any two of the following:
    1. i)Ray tracing
    2. ii)Audio Components
    3. iii)3D animation
    4. iv)MPEG Standards
    How to answer
    • Select any two topics from four options
    • Give definition and principle for each chosen topic
    • Explain working/components with example
    • Mention applications
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