IT-702 (D) · Augmented and Virtual Reality/Official Syllabus
Augmented and Virtual Reality (IT-702 (D)) - Official Syllabus
1
Unit 1
Introduction to Virtual Reality
- Virtual Reality and Virtual Environment: Introduction, Applications of Virtual Reality
- Computer graphics, Real time computer graphics, Flight Simulation
- Virtual environment requirement, benefits of virtual reality, Historical development of VR, Scientific Landmark
- 3D Computer Graphics: Introduction, The Virtual world space, positioning the virtual observer, the perspective projection
- human vision, stereo perspective projection, 3D clipping
- Colour theory, Simple 3D modeling, Illumination models, Reflection models, Shading algorithms, Radiosity
- Hidden Surface Removal, Realism-Stereographic image
2
Unit 2
Geometric Modeling
- Geometric Modeling: Introduction, From 2D to 3D, 3D space curves, 3D boundary representation
- Geometrical Transformations: Introduction, Frames of reference, Modeling transformations, Instances, Picking, Flying, Scaling the VE, Collision detection
- Generic VR system: Introduction, Virtual environment, Computer environment, VR technology, Model of interaction, VR Systems
3
Unit 3
Virtual Environment
- Animating the Virtual Environment: Introduction, The dynamics of numbers, Linear and Nonlinear interpolation, the animation of objects, linear and non-linear translation, shape & object in betweening, free from deformation, particle system
- Physical Simulation: Introduction, Objects falling in a gravitational field, Rotating wheels, Elastic collisions, projectiles, simple pendulum, springs, Flight dynamics of an aircraft
4
Unit 4
VR Hardware and Software
- Human factors: Introduction, the eye, the ear, the somatic senses
- VR Hardware: Introduction, sensor hardware, Head-coupled displays, Acoustic hardware, Integrated VR systems
- VR Software: Introduction, Modeling virtual world, Physical simulation, VR toolkits, Introduction to VRML
5
Unit 5
Augmented and Mixed Reality
- Taxonomy, Technology and features of augmented reality, difference between AR and VR
- Challenges with AR, AR systems and functionality, Augmented reality methods
- visualization techniques for augmented reality, wireless displays in educational augmented reality applications, mobile projection interfaces
- marker-less tracking for augmented reality, enhancing interactivity in AR environments, evaluating AR systems
Reference Books
- Virtual Reality Systems
- Augmented and Virtual Reality
- Visualizations of Virtual Reality
- Virtual Reality Technology
- Understanding Virtual Reality: Interface, Application and Design
- Developing Virtual Reality Applications: Foundations of Effective Design
- Designing Virtual Systems: The Structured Approach
- Understanding Augmented Reality, Concepts and Applications
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