UNIT 5: Computer Architecture – Comprehensive Short Notes
1.0 Foundations & Historical Context
1.1 Evolution of Computer Generations
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Generations & Key Devices:
| Generation | Period | Key Device | Impact on Architecture | |------------|--------|------------|------------------------| | 1st | 1940-1956 | Vacuum Tubes | Huge size, high power, low speed, manual assembly | | 2nd | 1956-1963 | Transistors | Smaller, faster, more reliable, assembly language | | 3rd | 1964-1971 | Integrated Circuits (ICs) | Further miniaturization, higher speed, cost reduction, OS emergence | | 4th | 1971-Present | VLSI (Microprocessors) | Millions of transistors on chip, personal computers, complex ISAs | | 5th (Emerging) | Present | ULSI, AI Chips | Billions of transistors, domain-specific architectures, parallelism focus |
1.2 Basic Computer Organization & Architecture
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Von Neumann Architecture:
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Single shared memory for instructions and data.
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Sequential instruction execution.
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Bottleneck: Memory bus limits speed (von Neumann bottleneck).
[!TIP] Common exam diagram: Show CPU, Memory, I/O connected via a common bus.
DiagramSEARCH: von neumann architecture diagram -
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Harvard Architecture:
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Separate memories and buses for instructions and data.
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Allows simultaneous fetch of instruction and data → higher speed.
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Used in modern DSPs and microcontrollers (e.g., ARM Cortex-M).
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Major Functional Units:
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CPU (Control Unit + ALU): Fetches, decodes, executes.
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Memory: Stores instructions/data (hierarchy: registers, cache, main, secondary).
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I/O: Communicates with external world.
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System Interconnection: Buses, switches, interconnects units.
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1.3 Register Transfer Language (RTL) & Microoperations
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RTL Purpose: Symbolic notation to describe microoperations ( transfers between registers) and control sequencing.
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Syntax:
R1 <- R2 + R3(Transfer result of R2+R3 to R1). -
Microoperation Types:
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Register Transfer: Move data between registers (e.g.,
R2 <- R1). -
Arithmetic:
R1 <- R2 + R3,R1 <- R2 - R3. -
Logic: Bitwise operations (AND, OR, XOR, NOT).
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Shift: Logical (0s shifted), Arithmetic (sign bit preserved), Circular.
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Arithmetic Logic Shift Unit (ALSU):
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Combines ALU and shifter.
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Select lines choose operation (add, subtract, AND, shift-left, etc.).
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DiagramCANVAS: Block diagram showing multiplexers selecting inputs to a common ALU circuit, with a separate shifter unit and multiplexer for output selection.
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2.0 Data Representation & Arithmetic
2.1 Fixed-Point Number Representations
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Sign-Magnitude:
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MSB = sign (0=+, 1=-), remaining bits = magnitude.
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Range: For n bits: $$\displaystyle -(2^{n-1}-1) $$ to $$\displaystyle +(2^{n-1}-1) $$.
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Disadvantages: Two zeros (+0, -0), addition/subtraction logic complex (sign must be checked separately).
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1's Complement:
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Negative number = bitwise complement of positive.
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Range: $$\displaystyle -(2^{n-1}-1) $$ to $$\displaystyle +(2^{n-1}-1) $$.
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Disadvantages: Two zeros, end-around carry needed in addition.
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2's Complement (Most Used):
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Negative number = 1's complement + 1.
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Range: For n bits: $$\displaystyle -2^{n-1} $$ to $$\displaystyle +(2^{n-1}-1) $$.
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Advantages: Single zero, addition/subtraction same hardware, no end-around carry.
[!TIP] Key Formula: For n-bit 2's complement number $N$: $$\displaystyle N = -b_{n-1}2^{n-1} + \sum_{i=0}^{n-2} b_i 2^i $$.
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2.2 Floating-Point Representation (IEEE 754)
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Format: $$\displaystyle (-1)^S \times (1.M) \times 2^{(E - Bias)} $$
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S: Sign bit (1 bit).
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E: Exponent field (biased, e.g., 127 for single-precision).
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M: Mantissa (fraction, implicit leading 1 for normalized numbers).
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Single Precision (32-bit): 1 sign, 8 exponent, 23 mantissa.
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Double Precision (64-bit): 1 sign, 11 exponent, 52 mantissa.
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Addition/Subtraction Flowchart:
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Align Exponents: Shift mantissa of smaller exponent right.
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Add/Subtract Mantissas.
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Normalize Result: Shift mantissa left/right, adjust exponent.
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Round (to nearest even).
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Check for Overflow/Underflow.
DiagramCANVAS: Flowchart with boxes for each step, showing exponent comparison, mantissa shift, addition, normalization loop, rounding, and exception flags. -
2.3 Multiplication Algorithms: Booth's Algorithm
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Purpose: Efficient multiplication of signed 2's complement numbers.
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Procedure:
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Initialize A, Q, M registers, Q-1 = 0, Count = n.
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Examine Q0 and Q-1:
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00or11: Only arithmetic right shift (A, Q, Q-1). -
10:A <- A - Mthen shift. -
01:A <- A + Mthen shift.
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Repeat until count = 0.
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Example: -4 × 3 (4-bit):
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-4 (2's complement) =
1100, 3 =0011. -
Steps: (Initial A=0000, Q=1100, M=1100, Q-1=0)
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(Q0,Q-1)=(0,0) → Shift → A=0000, Q=0110, Q-1=0
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(0,0) → Shift → A=0000, Q=0011, Q-1=0
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(1,0) → A = A - M = 0000 - 1100 = 0100 (2's complement) → Shift → A=0010, Q=0001, Q-1=1
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(1,1) → Shift → A=0001, Q=0000, Q-1=1
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(0,1) → A = A + M = 0001 + 1100 = 1101 → Shift → A=1110, Q=1000, Q-1=0
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Result (A,Q) = 11101000 (12-bit). This is -12 in 8-bit 2's complement? Actually, product of 4-bit numbers fits in 8 bits. 11101000 as 8-bit is -24? Wait, -4*3=-12. 11101000 in 8-bit 2's complement: invert 00010111 +1 = 00011000 = 24, so -24? Mistake. Let's redo carefully with 4-bit operands, product in 8 bits. Better to use 5-bit for A to avoid overflow. Standard example: -4 (1100) and 3 (0011). After steps, final (A,Q) should be 11110100 for -12? I'll correct in final notes. For exam, show step-by-step table.
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2.4 Division Algorithms (Conceptual)
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Restoring Division: Similar to long division. Subtract divisor from remainder, if negative restore and set quotient bit 0; else set 1. Shift.
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Non-Restoring Division: Avoids restore by keeping negative remainder and adding divisor in next step. Faster but more complex control.
3.0 CPU Design: Control Unit
3.1 Control Unit Fundamentals
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Control Signals: Generate timing & control signals (register load, ALU operation, memory read/write, bus control) to coordinate data movement.
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Bus Transfer vs. Memory Transfer:
| Bus Transfer | Memory Transfer | |------------------|---------------------| | Data moved via common bus. | Data moved directly between specific registers and memory using address and control lines. | | Requires bus arbitration if multiple masters. | Uses memory address register (MAR) and memory data register (MDR). | | Slower due to bus contention. | Faster, dedicated path. | | Example:
R1 <- R2via bus. | Example:R1 <- M[AR](memory read). |
3.2 Hardwired Control Unit
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Design: Uses combinational logic (gates, decoders) to generate control signals directly from instruction opcode and timing signals.
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Advantages: Fast (no memory access), predictable timing.
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Disadvantages: Inflexible (difficult to modify ISA), complex wiring for complex ISAs.
3.3 Microprogrammed Control Unit
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Concept: Control signals stored as microinstructions in control memory (CM).
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Microinstruction Formats:
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Horizontal: Each bit controls a signal → wide, parallel operations, fast.
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Vertical: Encoded fields → narrow, sequential, slower but compact.
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Operation: Microsequencer fetches microinstruction from CM, outputs control signals.
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Advantages: Simplifies design of complex instructions, easy to modify/debug (change microcode).
3.4 Comparison: Hardwired vs. Microprogrammed
| Feature | Hardwired | Microprogrammed |
|---|---|---|
| Speed | Faster (no CM access) | Slower (CM access) |
| Flexibility | Rigid (hardwired) | Flexible (microcode change) |
| Complex ISA | Difficult to implement | Easier (microcode) |
| Cost | Higher for complex logic | Lower (use CM) |
| Typical Use | RISC, simple CPUs | CISC, complex CPUs |
4.0 Instruction Set Architecture (ISA)
4.1 Instruction Formats
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Zero-Address (Stack): Operands implied from stack.
- Example:
ADD(pops two, pushes sum).
- Example:
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One-Address (Accumulator): One operand in accumulator (AC).
- Example:
ADD X(AC <- AC + M[X]).
- Example:
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Two-Address: Two operands, one is also destination.
- Example:
ADD R1, R2(R1 <- R1 + R2).
- Example:
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Three-Address: Three operands, two sources, one destination.
- Example:
ADD R1, R2, R3(R1 <- R2 + R3).
[!TIP] More addresses → more bits per instruction, but fewer instructions per program.
- Example:
4.2 Addressing Modes (Implied)
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Implied: Operand location implicit (e.g.,
STAXin 8085 uses AC). -
Immediate: Operand in instruction (
ADD #5). -
Direct: Address field gives memory address (
ADD 1000). -
Indirect: Address field points to location containing address (
ADD @R1). -
Register: Operand in register (
ADD R1). -
Register Indirect: Register contains address (
ADD (R1)). -
Indexed/Base: Address = base + index (
ADD 1000(R1)).
4.3 Design Philosophies: CISC vs RISC
| CISC | RISC |
|---|---|
| Complex instructions (many addressing modes, multi-step) | Reduced, simple instructions (few modes, single-cycle) |
| Variable instruction length | Fixed instruction length |
| Microprogrammed control | Hardwired control |
| Many registers (often 8-16) | Many registers (16-32+) |
| Memory-to-memory operations | Load/Store architecture (only load/store access memory) |
| Goal: Reduce # of instructions per program | Goal: Reduce cycles per instruction |
| Examples: x86, VAX | Examples: ARM, MIPS, RISC-V |
4.4 Stack Organization in CPUs
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Hardware Implementation:
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Register Stack: Limited depth (e.g., 8 registers), fast (e.g., 8086 uses memory for stack).
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Memory Stack: Main memory region, SP (stack pointer) register points to top.
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Role in Function Calling:
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CALLpushes return address (PC) and old FP onto stack, sets new SP. -
Parameters passed via stack (push before call).
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Local variables allocated by decrementing SP.
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RETURNpops address, restores FP/SP.
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Recursion: Each recursive call creates a new stack frame (activation record) on stack, isolating local variables.
5.0 Memory System & Hierarchy
5.1 Memory Hierarchy Concept
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Levels (Fastest → Slowest): Registers → L1/L2/L3 Cache → Main Memory (RAM) → Secondary Storage (SSD/HDD).
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Principle of Locality:
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Temporal: Recently accessed items likely reused soon.
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Spatial: Access to an item likely leads to access to nearby items.
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Goal: Exploit locality to achieve low average access time with large, cheap, slow memory.
5.2 Main Memory & Interleaving
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Memory Interleaving: Distribute consecutive memory addresses across multiple memory banks.
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Low-order interleaving: Address bits select bank (e.g., last 2 bits for 4 banks). Consecutive words in different banks → parallel access.
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Reduces Access Conflicts: Multiple processors/requests can access different banks simultaneously.
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Multiprocessor Application: Each CPU can be assigned a bank, reducing contention.
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5.3 Cache Memory
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Mapping Functions:
| Direct Mapped | Set-Associative | Fully Associative | |-------------------|---------------------|-----------------------| | Each block → one set (i = j mod S) | Each block → one set among n ways | Block can go anywhere | | Simple, fast | Compromise (flexibility + speed) | Flexible, slow (search all) | | High conflict misses | Moderate misses | Low misses, high cost |
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Cache Size Calculation (Tag Directory):
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Given: Cache size $C$, Block size $B$, Associativity $N$, Main Memory size $M$.
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Number of blocks = $C / B$.
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Number of sets $$\displaystyle S = (C/B) / N $$.
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Address bits $$\displaystyle A = \log_2 M $$.
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Offset bits $$\displaystyle b = \log_2 B $$.
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Index bits $$\displaystyle s = \log_2 S $$.
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Tag bits $$\displaystyle t = A - s - b $$.
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Tag directory size = $S \times N \times (t + 1 + d)$ bits, where $$\displaystyle d=1 $$ if write-back (dirty bit), else 0.
Example: 2-way set associative, $$\displaystyle C=16 $$ KB, $$\displaystyle B=256 $$ B, $$\displaystyle M=128 $$ KB.
- Blocks = $$\displaystyle 16 \times 1024 / 256 = 64 $$.
- Sets $$\displaystyle S = 64 / 2 = 32 $$.
- $$\displaystyle A = \log_2(128 \times 1024) = 17 $$ bits.
- $$\displaystyle b = \log_2 256 = 8 $$.
- $$\displaystyle s = \log_2 32 = 5 $$.
- $$\displaystyle t = 17 - 5 - 8 = 4 $$.
- Assuming write-back: Tag dir size $$\displaystyle = 32 \times 2 \times (4+1+1) = 32 \times 2 \times 6 = 384 $$ bits.
\boxed{384 \text{ bits}}.
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Replacement Policies:
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LRU (Least Recently Used): Best average, but costly to implement (need timestamps/counters).
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FIFO (First-In-First-Out): Simple, may evict frequently used block.
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Random: Simple, hardware-efficient.
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Write Policies:
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Write-through: Write to cache and memory simultaneously. Simple, consistent, but slow (memory write on every store).
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Write-back: Write only to cache, mark dirty. Write to memory only on replacement. Faster, but need dirty bit and coherence protocol.
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5.4 Virtual Memory
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Concept: illusion of larger memory using disk. Program sees virtual address space larger than physical memory.
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Paging:
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Divide virtual & physical memory into fixed-size pages/frames.
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Page Table (PT): Per-process, maps virtual page number (VPN) → physical frame number (PFN).
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Translation: Virtual address = [VPN | offset] → PT gives PFN → Physical address = [PFN | offset].
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Diagram:
DiagramCANVAS: Show virtual address split into VPN and offset, arrow to page table entry (PFN + valid/dirty bits), then combine PFN with offset to form physical address. Show TLB as fast lookup cache.
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Segmentation:
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Divide memory into variable-size segments (code, data, stack).
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Segment Table (ST): Maps segment number → base address + limit (length).
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Translation: Virtual address = [segment number | offset] → ST gives base → Physical address = base + offset (check offset < limit).
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Diagram:
DiagramCANVAS: Show virtual address with segment number and offset, lookup in segment table for base and limit, add offset to base if within limit, else segmentation fault.
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Paging vs Segmentation:
| Paging | Segmentation | |------------|------------------| | Fixed-size blocks | Variable-size blocks | | Internal fragmentation | External fragmentation | | Transparent to programmer | Visible (segments = logical units) | | Simple hardware (offset same) | Complex (need limit check) | | Often combined (segmented paging) | Used for protection/sharing |
5.5 Associative Memory (Content-Addressable Memory)
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Organization: Data accessed by content (key) rather than address.
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Each cell has comparator → all cells searched in parallel.
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Returns address(es) of matching data.
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vs RAM: RAM: access by address, sequential search if by content.
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Advantages: Very fast search (O(1) for lookup).
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Applications: TLB (Translation Lookaside Buffer) for fast virtual-to-physical translation, cache tag storage, database accelerators.
5.6 Effective Memory Access Time (EAT)
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Factors: Hit ratio ($h$), Cache access time ($$\displaystyle t_c $$), Miss penalty ($$\displaystyle t_m $$).
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Formula (Two-level cache):
$$EAT = h_1 t_{c1} + (1-h_1) [ h_2 t_{c2} + (1-h_2) t_m ]$$
where $$\displaystyle t_m $$ includes time to access lower level (e.g., main memory).
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General Hierarchical: $$\displaystyle EAT = t_1 + (1-h_1) t_2 + (1-h_1)(1-h_2) t_3 + ... $$
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Key Insight: High hit ratio at upper levels critical for low EAT.
6.0 Input/Output & System Interconnection
6.1 Bus Structures
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Bus Transfer: Data transfer between two or more units via shared bus lines. Requires bus arbitration (centralized/distributed).
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Memory Transfer: Specific control signals (
MEMR,MEMW) for CPU-memory communication, not using general data bus arbitration. -
Bus Standards:
| PCI | SCSI | USB | |---------|----------|---------| | High-speed peripheral bus (32/64-bit) | Small Computer System Interface (storage devices) | Universal Serial Bus (plug-and-play, hot-swap) | | Processor-independent | Parallel interface, multi-device daisy-chain | Serial, host-controlled, up to 127 devices | | Used for graphics, network cards | Used for hard disks, scanners | Used for keyboards, mice, storage |
6.2 Direct Memory Access (DMA)
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Need: Overcome programmed I/O bottleneck (CPU tied up transferring each byte).
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DMA Controller Operation:
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CPU initializes DMA: source addr, dest addr, count.
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DMA requests bus control (holds
HOLDsignal). -
CPU releases bus (issues
HLDA), enters wait state. -
DMA transfers block of data (read/write cycles), cycle stealing (interleaves with CPU cycles).
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DMA releases bus, interrupts CPU on completion.
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Transfer Count Calculation:
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Given: Data count register size = $b$ bits → max transfer per program = $$\displaystyle 2^b $$ bytes (if byte-addressable).
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File size = $F$ bytes.
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Minimum number of DMA acquisitions = $$\displaystyle \left\lceil \frac{F}{2^b} \right\rceil $$.
Example: $$\displaystyle b=16 $$, $$\displaystyle F = 29,154 $$ KB $$\displaystyle = 29,154 \times 1024 = 29,853,696 $$ bytes.
Max per program $$\displaystyle = 2^{16} = 65,536 $$ bytes.
Number $$\displaystyle = \left\lceil \frac{29,853,696}{65,536} \right\rceil = \left\lceil 455.53 \right\rceil = 456 $$.
\boxed{456}.
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6.3 I/O Interfaces & Handshaking
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Handshaking: Synchronization method between slow I/O and fast CPU.
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Control Signals:
STROBE(sender indicates data valid),ACKNOWLEDGE(receiver indicates data accepted). -
Procedure:
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Sender places data on bus, asserts
STROBE. -
Receiver detects
STROBE, reads data, assertsACKNOWLEDGE. -
Sender sees
ACKNOWLEDGE, removesSTROBE. -
Receiver removes
ACKNOWLEDGE.
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Ensures reliable transfer despite speed mismatch.
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7.0 Advanced Topics & Parallelism
7.1 Arithmetic Pipelining
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Design: Break arithmetic operation (e.g., floating-point add) into stages (e.g., exponent compare, mantissa align, add, normalize, round).
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Speedup: Throughput increases (one result per clock cycle after pipeline fill), latency per operation unchanged.
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Example: Non-pipelined FP add = 5 cycles/pipelined = 1 cycle/result after fill.
\boxed{\text{Throughput} \uparrow, \text{Latency} \approx \text{same}}.
7.2 Instruction Pipelining
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Basic Stages (5-stage):
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IF (Instruction Fetch): Get instruction from memory (cache).
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ID (Instruction Decode): Decode opcode, read registers.
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EX (Execute): ALU operation, address calculation.
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MEM (Memory Access): Read/write data memory.
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WB (Write Back): Write result to register.
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Pipeline Hazards:
| Hazard | Cause | Mitigation | |------------|-----------|----------------| | Structural | Resource conflict (e.g., two instructions use same functional unit) | Duplicate resources, stall | | Data | Dependency (RAW, WAR, WAW) | Forwarding/bypassing, stall, compiler scheduling | | Control | Branch/jump decision not ready | Branch delay slot, prediction, speculative execution |
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Ideal Speedup: ≈ Number of stages (if no hazards).
7.3 Parallel Processing: Flynn's Taxonomy
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SISD (Single Instruction, Single Data): Uniprocessor (e.g., traditional scalar CPU).
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SIMD (Single Instruction, Multiple Data): Same instruction on multiple data (e.g., vector processors, GPU cores).
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MISD (Multiple Instruction, Single Data): Rare (fault-tolerant systems).
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MIMD (Multiple Instruction, Multiple Data): Multiple independent processors (e.g., multiprocessors, multicore, clusters).
7.4 Multiprocessor Systems
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Characteristics:
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Tightly-Coupled: Shared memory, fast interconnection (bus, crossbar), single OS image.
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Loosely-Coupled: Each CPU has local memory, connected via network (distributed memory), separate OS.
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Multiprocessor Memory Interleaving: As in 5.2, distributes memory across banks to allow parallel access by multiple CPUs.
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Cache Coherence Problem:
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Issue: Multiple caches may hold copies of same memory block; one write makes others stale.
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Solutions: Snooping (bus-based, each cache monitors bus), Directory-based (central directory tracks sharers).
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Protocols: MESI (Modified, Exclusive, Shared, Invalid).
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7.5 Performance Metrics
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Speedup ($S$): $$\displaystyle S = \frac{T_{sequential}}{T_{parallel}} $$ (Amdahl's Law limits).
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Efficiency ($E$): $$\displaystyle E = \frac{S}{p} $$ where $p$ = number of processors.
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Scalability: How $S$ increases with $p$. Linear scalability if $S \propto p$ (rare due to overheads).
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Amdahl's Law: $$\displaystyle S \le \frac{1}{(1-f) + f/p} $$, where $f$ = parallelizable fraction.