CS-803 (B) Game Theory with Engineering applications Notes
5 notes for Game Theory with Engineering applications, unit by unit.
Notes for CS-803 (B)
- Unit 1 · Short notes Overview What is a Game · Game Design Schema · Game Design fundamentals · Engineering application of game theory · Design Process: Iterative design · Commissions
- Unit 2 · Short notes Semiotics and Design Meaning Introducing design · Design & meaning · Semiotics – a brief overview · Four semiotic concepts · Context shapes interpretations
- Unit 3 · Short notes Systems and Interactivity Introduction to Systems · Elements of a System · Framing Systems · Open & closed systems · Introduction to Interactivity · A multivalent model of interactivity
- Unit 4 · Short notes Defining Games and Primary Schemas Defining games – overview of digital games · Magic circle · Primary Schemas – conceptual framework · Primary Schemas – rule · Primary Schemas – play · Primary Schemas – culture
- Unit 5 · Short notes Rules and Case Studies Defining rules · A deck of cards · Quality of rules · Rules in context · Rules on three levels – Operational · Rules on three levels – Constitutive
More for CS-803 (B)
- Syllabus Official RGPV syllabus Free
- Important Questions 1 set of questions Free
- Previous Year Papers None for CS-803 (B) yet
Other 8th semester CSE subjects
- CS-801 Internet of Things
- CS-802 (A) Block Chain Technologies
- CS-802 (B) Cloud Computing
- CS-802 (C) High Performance computing
- CS-802 (D) Object Oriented Software Engineering
- CS-803 (A) Image Processing and Computer Vision
- CS-803 (C) Internet of Things
- CS-803 (D) Managing Innovation and Entrepreneurship