CS-803 (B) · Game Theory with Engineering applications/Official Syllabus
Game Theory with Engineering applications (CS-803 (B)) - Official Syllabus
1
Unit 1
Overview
- What is a Game
- Game Design Schema
- Game Design fundamentals
- Engineering application of game theory
- Design Process: Iterative design
- Commissions
- Design & Testing of the Board Game
- Introduction to meaningful play
- two kinds of meaningful play- discernable & integrated
2
Unit 2
Introducing design, design & meaning
- Introducing design, design & meaning
- Semiotics: A brief overview
- four semiotic Concepts
- Context Shapes interpretations
3
Unit 3
Introduction to Systems
- Introduction to Systems
- elements of a System
- Framing Systems
- open & closed systems
- Introduction to Interactivity
- a multivalent model of interactivity
- interaction & choice
- choice molecules
- anatomy of choice
- space of possibility
4
Unit 4
Defining games
- overview of digital games
- magic circle
- Primary Schemas: conceptual framework
- rule
- play
- culture
5
Unit 5
Rules
- defining rules
- a deck of cards
- quality of rules
- rules in context
- Rules on three levels: Operational
- Constituative
- Implicit
- Identity of a Game
- Specificity of Rules
- Rules of Digital games
- Case Studies: Tic Tac Toe
- Deck of Cards
Reference Books
- Rules of Play - Game Design Fundamentals — Katie Salen, Eric Zimmerman
- Challenges for Game Designers: Non-digital Exercises for Video Game Designers — Brenda Brathwaite, Ian Schreiber
- Game Design Workshop: A Playcentric Approach to Creating Innovative Games — Tracy Fullerton
- Challenges for Game Designers — Brenda Brathwaite, Ian Schreiber
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