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CS-803 (B) · Game Theory with Engineering applications/Official Syllabus

Game Theory with Engineering applications (CS-803 (B)) - Official Syllabus

1
Unit 1

Overview

  • What is a Game
  • Game Design Schema
  • Game Design fundamentals
  • Engineering application of game theory
  • Design Process: Iterative design
  • Commissions
  • Design & Testing of the Board Game
  • Introduction to meaningful play
  • two kinds of meaningful play- discernable & integrated
2
Unit 2

Introducing design, design & meaning

  • Introducing design, design & meaning
  • Semiotics: A brief overview
  • four semiotic Concepts
  • Context Shapes interpretations
3
Unit 3

Introduction to Systems

  • Introduction to Systems
  • elements of a System
  • Framing Systems
  • open & closed systems
  • Introduction to Interactivity
  • a multivalent model of interactivity
  • interaction & choice
  • choice molecules
  • anatomy of choice
  • space of possibility
4
Unit 4

Defining games

  • overview of digital games
  • magic circle
  • Primary Schemas: conceptual framework
  • rule
  • play
  • culture
5
Unit 5

Rules

  • defining rules
  • a deck of cards
  • quality of rules
  • rules in context
  • Rules on three levels: Operational
  • Constituative
  • Implicit
  • Identity of a Game
  • Specificity of Rules
  • Rules of Digital games
  • Case Studies: Tic Tac Toe
  • Deck of Cards

Reference Books

  • Rules of Play - Game Design Fundamentals — Katie Salen, Eric Zimmerman
  • Challenges for Game Designers: Non-digital Exercises for Video Game Designers — Brenda Brathwaite, Ian Schreiber
  • Game Design Workshop: A Playcentric Approach to Creating Innovative Games — Tracy Fullerton
  • Challenges for Game Designers — Brenda Brathwaite, Ian Schreiber
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