AD-803 (B) · Augmented & Virtual Reality/Official Syllabus
Augmented & Virtual Reality (AD-803 (B)) - Official Syllabus
1
Unit 1
Introduction to Virtual Reality
- Introduction to Virtual Reality
- VR Basics
- History of VR
- VR paradigms
- Collaboration
- Virtual reality systems
- Representation
- User interaction
- The Geometry of Virtual Worlds, Geometric Models
- Changing Position and Orientation
- Axis, Angle Representations of Rotation
- Viewing Transformations
- Chaining the Transformations
2
Unit 2
Motion in Real and Virtual Worlds
- Velocities and Accelerations
- The Vestibular System
- Physics in the Virtual World
- Mismatched Motion and Vection
3
Unit 3
Applying Virtual Reality
- Virtual reality: the medium
- Form and genre
- What makes an application a good candidate for VR
- Promising application fields
- Demonstrated benefits of virtual reality
- More recent trends in virtual reality application development
- A framework for VR application development
4
Unit 4
Augmented Reality
- Terminology
- Simple augmented reality
- Augmented reality as an emerging technology
- Augmented reality applications
- Marker detection
- Marker pose
- Marker types and identification: Template markers, 2D bar-code markers
- Imperceptible markers: Image markers, Infrared markers
- Miniature markers
- Discussion on marker use
- General marker detection application
5
Unit 5
AR Development & Applications
- User interfaces
- Avoiding physical contacts
- Practical experiences with head- mounted displays
- Authoring and dynamic content
- AR applications and future visions
- How to design an AR application
- Technology adoption and acceptance
- Where to use augmented reality
Reference Books
- Virtual Reality
- Understanding Virtual Reality: Interface, Application and Design
- Developing Virtual Reality Applications: Foundations of Effective Design
- Theory and applications of marker, based augmented reality
- Virtual & Augmented Reality For Dummies
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