AD-803 (B) RGPV B.Tech
Augmented & Virtual Reality (AVR)
Previous year papers and the official syllabus are free to read, no account needed.
Previous Year Papers
2 papers, latest Jun 2025
Syllabus, notes and important questions for AD-803 (B)
- Syllabus Official RGPV syllabus Free
- Notes 5 documents Free
- Important Questions None for AD-803 (B) yet
Syllabus units
Topics as the official RGPV syllabus lists them.
Unit 1 Introduction to Virtual Reality 15 topics
- Introduction to Virtual Reality
- VR Basics
- History of VR
- VR paradigms
- Collaboration
- Virtual reality systems
- Representation
- User interaction
- Geometry of Virtual Worlds
- Geometric Models
- Changing Position and Orientation
- Axis
- Angle Representations of Rotation
- Viewing Transformations
- Chaining the Transformations
Unit 2 Motion in Real and Virtual Worlds 5 topics
- Motion in Real and Virtual Worlds
- Velocities and Accelerations
- The Vestibular System
- Physics in the Virtual World
- Mismatched Motion and Vection
Unit 3 Applying Virtual Reality 8 topics
- Applying Virtual Reality
- Virtual reality: the medium
- Form and genre
- What makes an application a good candidate for VR
- Promising application fields
- Demonstrated benefits of virtual reality
- More recent trends in virtual reality application development
- A framework for VR application development
Unit 4 Augmented Reality Foundations 15 topics
- Augmented Reality
- Terminology
- Simple augmented reality
- Augmented reality as an emerging technology
- Augmented reality applications
- Marker detection
- Marker pose
- Marker types and identification
- Template markers
- 2D bar‑code markers
- Image markers
- Infrared markers
- Miniature markers
- Discussion on marker use
- General marker detection application
Unit 5 AR Development & Applications 9 topics
- AR Development & Applications
- User interfaces
- Avoiding physical contacts
- Practical experiences with head‑mounted displays
- Authoring and dynamic content
- AR applications and future visions
- Designing an AR application
- Technology adoption and acceptance
- Where to use augmented reality