Human Computer Interaction (AL-804 (D)) - Important Questions
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Unit 414 Marks High Priority
Explain modeling of system understanding. Describe different models used to represent a user's knowledge of a system (for example, the designer's model, the user's model, and the system image) and give examples of how these models influence interface design.
Core topic: modelling how users understand systems. Frequently asked in past papers (6 occurrences).
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Unit 410 Marks High Priority
Define mental models and metaphors in Human–Computer Interaction. Explain how metaphors support the formation of mental models and illustrate with at least two interface design examples.
Fundamental concept in Unit 4 and repeated in past papers (5 occurrences).
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Unit 414 Marks High Priority
What are design prototypes and what role do they play in user-centered design? Compare low-fidelity and high-fidelity prototypes, listing advantages, disadvantages, and situations where each is appropriate.
Core practical topic on prototyping; high frequency in papers (6 occurrences).
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Unit 410 Marks High Priority
Describe the steps for planning and conducting a controlled experiment in HCI. Explain how to select independent and dependent variables, choose participants, control confounds, and mitigate threats to validity.
Controlled experiments are a major evaluation method in Unit 4 (5 occurrences).
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Unit 410 Marks High Priority
Explain the cognitive walkthrough method. Describe its procedure, the kinds of problems it is best suited to detect, its main advantages and limitations, and how it differs from heuristic evaluation.
Cognitive walkthrough is a staple evaluation technique; frequently asked (6 occurrences).
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Unit 47 Marks High Priority
How would you evaluate an interface specifically from the perspective of a novice learner? Outline the methods, tasks, measures, and criteria you would use to assess learnability.
Evaluation from novice perspective is explicitly in the unit and appears regularly (4 occurrences).
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Unit 414 Marks High Priority
Design a controlled experiment to compare two interface layouts for a simple data-entry task. Specify the hypothesis, independent and dependent variables, participant selection and sample size considerations, experimental design (between-subjects or within-subjects) and the statistical test(s) you would use to analyse the results.
Applied controlled experiment question reflecting typical exam patterns; tests experimental design skills (5 occurrences for controlled experiments).
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Unit 47 Marks High Priority
Discuss how prototypes are used in iterative evaluation. Explain the difference between formative and summative evaluations and how prototypes support each type.
Prototypes used across iterative evaluation and formative/summative distinctions; frequent in past papers (6 occurrences).
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Unit 410 Marks High Priority
Compare and contrast mental models and conceptual (design) models. Explain the consequences of mismatches between designers' models and users' mental models and propose strategies to reduce such mismatches during design and evaluation.
Clarifies distinction important for avoiding designer-user mismatches; mental models topic appears frequently (5 occurrences).
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Unit 414 Marks High Priority
Explain how to perform a cognitive walkthrough focused on novice users. Provide a step-by-step example of conducting a walkthrough on a common interface (for example, an ATM or a website sign-up flow), indicating the tasks, success criteria, and example observations.
Application of cognitive walkthrough targeted to novice users; integrates two unit topics and matches exam pattern (cognitive walkthrough and novice evaluation frequent).
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Unit 47 Marks High Priority
List and explain common objective and subjective measures used in controlled experiments in HCI (for example, task time, error rate, success rate, and user satisfaction). For each measure describe appropriate data-collection methods and when that measure is most informative.
Common metrics question tied to controlled experiments; appears regularly (5 occurrences).
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