Human Computer Interaction (AL-804 (D)) - Important Questions
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Unit 214 Marks High Priority
Describe User-Centered System Design (UCSD) and discuss its core principles, stages in the design lifecycle, and the benefits of adopting a user-centered approach. Explain common methods to involve users throughout the design process.
Core derivation from Unit 2; frequently asked topic in past papers.
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Unit 210 Marks High Priority
Explain the core concepts of user-centered system design. Define and discuss concepts such as understanding user requirements, iterative design, prototyping, and formative and summative evaluation with relevant examples.
Direct topic from Unit 2; high occurrence in analytics heatmap.
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Unit 210 Marks High Priority
What is heuristic evaluation? Describe the process for conducting a heuristic evaluation, list common usability heuristics (for example, Nielsen's heuristics), and discuss the advantages and limitations of this method.
Frequently asked evaluation technique in Unit 2; appears repeatedly in past questions.
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Unit 210 Marks High Priority
Describe the different types of user models used in HCI (for example, stereotype models, cognitive models, knowledge-based models, and predictive models). For each type, explain its representation, typical use-cases, and limitations.
Core taxonomy in Unit 2; important for modelling users and system behavior.
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Unit 27 Marks High Priority
Explain methods for user model evaluation. Compare quantitative and qualitative evaluation techniques and discuss metrics and criteria commonly used to assess a user model's accuracy and usefulness.
Evaluation of user models is a recurring Unit 2 topic and important for assessing model utility.
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Unit 27 Marks High Priority
Discuss interactive design and its strengths and weaknesses. Give examples of contexts where interactive design provides clear benefits and situations where it may be inadequate or problematic.
Interactive design is emphasized in Unit 2; strengths and weaknesses are often examined.
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Unit 214 Marks Medium Priority
Explain the Keystroke-Level Model (KLM) and compute the task time for a given sequence of operators. For example, compute the time for the sequence $K\;K\;P\;M\;R\;K$, where $K$ = keystroke operator, $P$ = pointing operator, $M$ = mental operator, and $R$ = system response, using standard operator times.
Common predictive model problem; reflected in global top-questions for user modeling and task prediction.
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Unit 210 Marks Medium Priority
Compare heuristic evaluation, cognitive walkthrough, and usability testing. Highlight the primary goals, the process followed in each method, the roles of evaluators and users, and typical outcomes and limitations.
Comparison of evaluation techniques; contrasts methods commonly taught in Unit 2.
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Unit 27 Marks Medium Priority
Explain mental models and metaphors in HCI. Illustrate their role in interface design with examples (such as the desktop metaphor) and discuss implications for learnability and user expectations.
Conceptual topic related to mental representation and interface metaphors; appears in aggregated analytics.
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Unit 27 Marks High Priority
Describe Natural Computing in the context of HCI. Explain how biologically inspired algorithms or natural interaction paradigms can be applied to interaction design, giving examples and discussing potential advantages and limitations.
Natural computing is listed under Unit 2 topics in the analytics heatmap; includes computational inspiration from natural systems applied to HCI.
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